Learning-for-use (LfU) is a model which provides a framework for education lesson design. It is based on 4 principles:
- Constructivism - understanding is incrementally constructed from experience and communication.
- Knowledge construction is a goal-directed process - implication: learning must be (and can only be) initiated by the learner.
- The context where learning takes place is directly connected to how or whether the knowledge is going to be used
- Learner must know how to distinguish declarative and procedural knowledge, and know how to transform from the former to the latter.
To design a curriculum based on the LfU model, there are 3 steps:
- Motivation - addresses principle 2
- Knowledge construction - addresses principle 1
- Knowledge refinement - addresses principle 3 and 4
These 3 steps parallel the Learning Cycle (Abraham, 1998):
- exploration
- invention (or term introduction)
- discovery
Reference:
Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching,38(3), 355-385.
Abraham, M.R. (1998). The learning cycle approach as a strategy for instruction in science. In B.J. Fraser & K.G. Tobin (Eds). International handbook of science education (pp. 513-524). Dordrecht, The Netherlands: Kluwer.
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